’BioShock Infinite’: 5 Ways it’s Different
BEVERLY HILLS, Calif. - Fans clamoring for the video game "BioShock Infinite," the highly anticipated spiritual successor to the legendary "BioShock," will have to wait a bit longer, but it should be worth the wait.
At a dazzling media preview of the game this past week at the Beverly Wilshire Hotel, creative director Ken Levine said "Infinite" is now scheduled for release on March 26, 2013, so the developers can do further polishing. It had initially been set for release this month, then delayed to Feb. 26.
Just like the original, "Infinite" begins at a lighthouse. The video game’s protagonist, an ex-Pinkerton agent named Booker DeWitt, ascends the beacon in 1912 before he’s transported through the sky to the city of Columbia, a floating World’s Fair that looks like a twisted version of a Norman Rockwell painting. DeWitt’s been sent to this American haven to recuse a young woman named Elizabeth.
While "Infinite" very much handles like the original 2007 game, it’s simultaneously feels different.
After spending a few hours with the beginning of "Infinite" and talking with Levine, it’s evident the developers at Irrational Games have labored over forging a new path with "Infinite," all the while staying true to what helped make the original "BioShock" sell more than 5 million copies and achieve critical acclaim.
Here are five ways "Infinite" will be different from its predecessor:
SKY’S THE LIMIT
Unlike the claustrophobic undersea enclave of Rapture, the richly detailed setting of the first two "BioShock" games, Columbia is drastically more open, requiring new tactics for players to take down foes with a combination of guns and powers called "vigors." One called "Devil’s Kiss," for instance, can transform DeWitt’s hand into a grenade launcher.